Each of our events has between 8 and 12 sessions. We update our presenter information regularly. We usually save a few details to give you some surprises on the day of the event, including the order of the sessions.
Jo has amazed the HalfStack community with the LED Christmas jumper, LED mask captioning, and a serverless seance. This year Jo will delight us with their adventures in writing a procgen/generative roleplay game for the web.
Rob has wowed us with his previous sessions over the past decade on building complex game engines and games in the web. This year Rob take us down the journey of circles. Circles are one of the most straightforward geometric shapes, containing a certain pleasing symmetry and simplicity adored by both artists and the natural world alike. They are also an incredibly useful programming tool, in everything from function derivation and sound reproduction, to places as unexpected as algorithmic drawing and compression routines. In this session we will explore some of the lesser known applications of the humble circle, and see just how deep the rabbit hole goes.
Eduardo is a regular attendee at HalfStack, and will take the stage for the first time this year. Well, first time if you ignore his excellent karaoke at the afterparty last year. Generate once, use everywhere Modern development often suffers from two fundamental misalignments: Frontend and Backend teams are racing toward the same feature, but from opposite directions, and almost always at different speeds. And boilerplate duplication efforts across multiple projects when syncing data between the Frontend and Backend. This session explores how we can eliminate that friction by treating the API contract as the source of truth and using it to generate the frontend client SDK automatically that can be shared across your development ecosystem (Web, Mobile, Backoffice, clients, etc). We are talking about real client code: fully-typed, runtime-validated, error-handling-capable, built instantly from a single file.